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Old Feb 15, 2007, 06:35 AM // 06:35   #1
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Default MONK GvG Weapons

Now that they nerfed the +10 armor sword while enchanted what are monks using in place of that?


thanks.
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Old Feb 15, 2007, 06:41 AM // 06:41   #2
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When Im monking, I normally have...

Set 1) -5 energy sword with +30-5(20%) Shield
Set 2) +5energy Sword/+30 Health(or 20%enchants) and 20%recharge +30health Offhand
Set 3) 40/40 Main Att set
Set 4) 30/-2 regen +60 health set.

Always monk with inventory open with weapons where I need them. 4 weapon slots isn't enough =(
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Old Feb 15, 2007, 09:23 AM // 09:23   #3
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set 1) -5e/+30hp (or +20% enchant) spear with +30hp/-5(20%) shield
set 2) +30hp/+30hp staff
set 3) +5e/30hp (or +20% enchant) spear with +15e/-1reg +30hp offhand

I have found these 3 to be enough, enchanting mod depends on build I'm running. You could use millions of sets, but more you have less one additional set have effect on your overall perfomance.
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Old Feb 15, 2007, 02:12 PM // 14:12   #4
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for good exp. monks u always would be using a -5 +30 or +20% enchant and a shield with whatever mods u choose, then you'd have other shields to counter diff damage.
after that whatever u use isnt to important, e.g. +5 sword or whatever with a +12 offhand or staffs. but the neg set is a must.
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Old Feb 15, 2007, 05:02 PM // 17:02   #5
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Standard, IMHO:

Full shepards armor, including vitae runes where you can fit them.

1)-5/+5 armor sword/+30, +10 armor vs. slashing Shield
2)+5/+5 armor sword/+30, +10 armor vs. slashing Shield *standard set
3)+5/+5 armor sword/+30, +5 armor^50 off-hand focus
4) +30/+30, +5 energy^50 divine staff

75 armor vs slashing, 65 vs. other (not including shield's inherent armor bonus), and 600+ health.

What if there's no slashing damage, you say? I use the +30/+30 staff against spike teams, and the +5^50 focus against elemental/hex pressure.

A full healer (like an LoD healer, for instance) should probably take a HCT 20 wand and HCT 20 focus, for obvious reasons. I'd personally put that set in my 3 spot.

In some builds you will need the enchantment mod on the sword, but in GvG builds it tends to be redundant. I would only take an enchantment mod if I were running guardian, shielding hands, or some such. Prot spirit and spirit bond last long enough as is, IMO.

Quote:
Originally Posted by Kry Onicle
Always monk with inventory open with weapons where I need them. 4 weapon slots isn't enough
Convenient perhaps at the beginning of a match, but normally monks don't have safe time to switch weapons.
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Old Feb 15, 2007, 07:50 PM // 19:50   #6
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Weapon swaps are for individual casts. What in the world can you possibly need so badly that you have to keep inventory open to swap it in and cast? Damage types on shields is the only thing that I can think of.
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Old Feb 15, 2007, 10:32 PM // 22:32   #7
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yeah, other then shields what in gods name would you need your iven for?? Candy Canes maybe? O.o
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Old Feb 15, 2007, 11:08 PM // 23:08   #8
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Wow, Mystic, you just revolutionised GvG, why didn't anyone else think of using Candy Canes to clear DP... lol
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Old Feb 16, 2007, 02:53 AM // 02:53   #9
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Quote:
Originally Posted by romO
Weapon swaps are for individual casts. What in the world can you possibly need so badly that you have to keep inventory open to swap it in and cast? Damage types on shields is the only thing that I can think of.
Yup.I didn't word it right at all. I meant I always have weapons (such as +10 armour Vs X dmg shields) etc in the same place so I can swicth to them alot quicker when needed. I keep inventory up until I see what the other team is running, not through out the whole match. My bad on wording it compeltly wrong.
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Old Feb 16, 2007, 08:37 AM // 08:37   #10
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i've always been wondering about the following thing...is the staff damage worth taking over +5 energy and +30 hp weapon along with a +30 hp artifact, which gives you 60 hp and 17 energy in total, while a +60 hp and +5 ^50 staff only gives +15 energy, or only +10 energy if you decide to go with HCT of spells.

i've switched to a staff recently instead of a sword+artifact (main set is sword+shield), but am still in doubts if i made the right decision, so i wanna hear what rest of posters thinks about it.
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Old Feb 16, 2007, 08:48 AM // 08:48   #11
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Monks shouldn't be trading energy, or health, for damage, in my opinion. I really don't see the point in having a monk trade 2-7 energy for 11-22 damage. You get 17 unconditional energy and 60 unconditional health, and are willing to trade it in for the same amount of health, and trade in 2 energy for no meaningful return. Additionally, the +5 energy on staves (because no one good uses insightful staff heads) is conditional, and you could in theory get really screwed over by losing 5 energy when you dip below 50%.

That being said, I do think a staff is worth having to kill overzealous gank characters that get snared in the lord room and think they're safe running out with 50 or so health.

So I have this:



If you're going to use a staff for damage, you have to do it right.

Last edited by Thom Bangalter; Feb 16, 2007 at 08:51 AM // 08:51..
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Old Feb 16, 2007, 08:57 AM // 08:57   #12
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As an offensive caster you can afford to wand targets enough to really make that damage add up and be worthwhile. As a Monk it's a bit more tricky as generally you are changing targets so often. The damage still adds up, and personally I try to wand as often as I can divide my attention enough too, but it really isn't something I expect other Monks to do aswell.
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Old Feb 16, 2007, 10:01 AM // 10:01   #13
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Quote:
Originally Posted by urania
i've always been wondering about the following thing...is the staff damage worth taking over +5 energy and +30 hp weapon along with a +30 hp artifact, which gives you 60 hp and 17 energy in total, while a +60 hp and +5 ^50 staff only gives +15 energy, or only +10 energy if you decide to go with HCT of spells.

i've switched to a staff recently instead of a sword+artifact (main set is sword+shield), but am still in doubts if i made the right decision, so i wanna hear what rest of posters thinks about it.
On a monk, go for the weapon/offhand. The wanding, if truly needed can be gotten from your high set or a staf fyou can pull out from inventory(if you NEED to wand something, you probably don't need to be healing so much and watching the field every second). However, if you want the best of both worlds, cheat and do it the pve way! Buy a wintergreen spear! 30hps +5 energy and 10-10 damage at no req. ...Do I hear a nerf bat coming?
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Old Feb 16, 2007, 11:54 AM // 11:54   #14
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For my infuser im running (mo/w with 7 tactics)

1) -5e sword w/ 30hp and a r7 16al 30hp -3(hex) tactic shield
2) +5e sword w/ 30hp and a r7 16al 30hp -3(hex) tactic shield
3) +5e sword w/ 30hp and a off hand with 30hp got a +5al phys and elemental
4) +5e sword w/ 30hp 15/-1 focus with 30hp

also got tons of shields (if your not running mo/w then use a buncha +10vs XX stuff)

A 15^50 that honestly I think is quite useful. That 20-25ish damage wands in my opinion help more then I think and is really useful especially when the -5e sword to +5e sword energy jump is unneccessary due to their build I just throw that in instead of my -5e sword slot.

Have a few recharge efficiency sets as well; however, haven't been using the recharge stuff to often. Switching to cast a spell or two in the attempt to get a 40%recharge or fast cast doesn't seem to necessary for the most part. I guess it depends tho
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Old Feb 16, 2007, 02:36 PM // 14:36   #15
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Quote:
Originally Posted by Skuld
Wow, Mystic, you just revolutionised GvG, why didn't anyone else think of using Candy Canes to clear DP... lol
I know Aren't I just great ^^
anyway no one mentioned yet but one of the main points of a sword + shield or whatever is that when u rez (if u die ) u swap to ur staff/wand+foci and get alot of energy.
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Old Feb 16, 2007, 02:52 PM // 14:52   #16
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I wondered how ppl find it so easy to change weapons for every cast specially if your under pressure yourself.

I was thinking of using my mouse side buttons, whats most ppl use to switch weapons sets quickly.

I'm not sure how ppl remain so calm to do this as im so busy looking at party bars / battlefield / map / changing targets i.e seeing hexes/skills used my opposition / my effects monitor / healing allies / kiting / positioning

There is so much to think of when monking I really am struggling to get hold of this whole weapon set changing!
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Old Feb 16, 2007, 03:48 PM // 15:48   #17
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Quote:
Originally Posted by Sabe
I wondered how ppl find it so easy to change weapons for every cast specially if your under pressure yourself.

I was thinking of using my mouse side buttons, whats most ppl use to switch weapons sets quickly.

I'm not sure how ppl remain so calm to do this as im so busy looking at party bars / battlefield / map / changing targets i.e seeing hexes/skills used my opposition / my effects monitor / healing allies / kiting / positioning

There is so much to think of when monking I really am struggling to get hold of this whole weapon set changing!
With Monk bars these days it really isn't that important. A while back you had Monk bars with Energy Drain or Offering of Blood and they really needed the weapon set swaps for fast recharge. I used to have a macro on my mouse that swapped to the relavent set automatically when I used one of those skills, although sadly it was unable to switch me back - it still made it a little simpler.

These days you don't need to swap quite as much, as bars are generally mostly Protection or Healing, so you can just stay in one set.

For my ZB bar I run these sets:


Primary: (20%/20% Protection Recharge) Wand and Focus (+30hp on the Focus)
This is the set I stick in most of the time. It lets me wand a bit for that added little bit of pressure or just killing spirits or interrupting trappers. It also gives me the fast recharge on ZB which can really help.

Secondary: (+5e/+30hp) Sword and (+30hp/+10AL) Focus
Normally no mod on the Sword (or Crippling if I am running Return), purely for the higher health. Against pure spike I will have a Vampiric mod on the sword, allowing me to trigger ZB every time when I self heal after each Infuse. The focus I will switch out with the selection I carry to the one with the most suitable AL mod. Focus can also be 20% Reduced Dazed duration against Thumpers, or equivalent situations.

Third: (+15/-1/20% Recharge) Wand and (+15/-1/+30hp) Focus
Standard high energy set, swapping up when you need to cast and your energy has been completely emptied out of your standard sets. You only want to swap into this briefly for key casts, and you don't want to dip into this pool too far unless the situation really calls for it (i.e. you are about to wipe the other team).

Fourth: (Crippling/-5e/+30hp) Sword and (+30hp/10AL) Shield
Shield is switched to 20% Cripple Reduction when fighting on Burning Isle, in order to switch to when running through Lava. Other than that, standard low energy set for hiding energy against E-Denial and the added bonus armor of the Shield.

Bag: Shields and Focus items of multiple +10AL and condition reduction types.
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Old Feb 16, 2007, 04:44 PM // 16:44   #18
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Thanks JR,

I heard that monks should most there time in a shield and use extra energy from focus only when needed.

Sounds too complicated to me.

However if you were been pressured by warrior would u enchant urself say with shielding hands or SoA and move into a shield set?
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Old Feb 16, 2007, 05:30 PM // 17:30   #19
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Quote:
Originally Posted by Sabe
Thanks JR,

I heard that monks should most there time in a shield and use extra energy from focus only when needed.

Sounds too complicated to me.

However if you were been pressured by warrior would u enchant urself say with shielding hands or SoA and move into a shield set?
You definitely want to enchant yourself with SoA/SH and move into a shield set when a warrior targets you.
Thing is, you don't need the 12 extra energy if you're not out of energy, and extra armor is always useful. Plus it can't be burned if you don't have it. You could sit in your high set permanently and only swap if you're targetted, but that'll be more complicated than sitting in a shield set permanently and swapping when you're out of energy.
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Old Feb 16, 2007, 09:39 PM // 21:39   #20
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I stick with my weapon/shield set (low energy) all the time I have energy to do it. When I get low on energy I swap to my staff or +5e weapon/focus set and then there is that plus 15e set for emergencies. It is quite rare to actually need that emergency set, but it is extremely useful to have it when it is needed. And when I'm burning target keep with low e set when not casting or casting SoD and then just use that staff or focus set to cast spells same way as you would use edegen set.
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